
#ifndef GLOBAL_DEFINE
#define GLOBAL_DEFINE

// PROTOTYPES

void Wait();
void DisplayStats(PLAYER*);

bool Battle(PLAYER*,MONSTER*,int);

bool Crossroads();
bool Town(PLAYER*);
bool ArbekVillage(PLAYER*);
void DemonicQuest(PLAYER*);
bool SummonPortal(PLAYER*,int);

#endif